Task: Design and model the ultimate roller-coaster. Set in either outer-space or underwater or in-between...
First decision to make is if I use the outer-space or the underwater theme. Therefore i made a comparison-table where I wrote down some important key elements (and more) and filled it with my first thoughts regarding to the certain topic.
- Space
- Key Elements: stars, planets, spaceships, asteroids, nebula clouds, explosions
- Mood: dark, black, space, forsakenness, partially funky
- Famous role-models: nearly every science-fiction stuff
- Architecture: angular
- Underwater
- Key Elements: floating particles, fish, bubbles, swarms, seaweed, refractions on ground, waves, corals, anchors, rusty waste, scuba stuff, boats, submarines
- Mood: dark, blue/green, forsakenness
- Famous role-models: atlantis, rapture (bioshock), finding nemo
- Architecture: organic and partially angular
My conclusion is that I'll use the underwater theme, because I think that there are more possibilities and i can get used to the Maya Fluid System.
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