The task ist to design, formulate and refine a non-digital card based game system. I think the module is a great way to learn basic game-techniques. This are some random thoughts i wrote down.
- Goal: Grind opponents library
- Reinforcements: Combos
- Performance indicator: Combostreaks
Setup:
- Each player has a 5x2 grid of cards.
- Round-based
- At the beginning of a round, the players can switch cards.
- Cards function as "Attack-Cards" and simultaneously as "Power-Up", which can be sacrificed to activate them. The drawback, or respectively the cost, is the loss of the used card.
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