Saturday 24 October 2009

Brainstorm - Card Game

The task ist to design, formulate and refine a non-digital card based game system. I think the module is a great way to learn basic game-techniques. This are some random thoughts i wrote down.

I'd like to make a "grid-based" game. My initially thought was to make something with chain-reactions like in a puzzle game (Dr. Mario, Zuma).
  • Goal: Grind opponents library
  • Reinforcements: Combos
  • Performance indicator: Combostreaks
Setup:
  • Each player has a 5x2 grid of cards.
  • Round-based
  • At the beginning of a round, the players can switch cards.
  • Cards function as "Attack-Cards" and simultaneously as "Power-Up", which can be sacrificed to activate them. The drawback, or respectively the cost, is the loss of the used card.

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