I have nearly completed a rigging tutorial to assure that I'll be able to reconstruct all necessary steps in Maya.
I've put in joints, bones and IK handles. Additionally I added Pole Vector Constraints to adjust the behavior of the elbows and knees. To control the most important joints, I've made some icons to gain access to them.
Furthermore there are some "Set-Driven Keys" to clench the fist and to roll the feet proper.
Next: Skin Binding
character looks relly simple are you following a maya tutorial
ReplyDeletei follow a digital tutors tutorial from 2002. this is just the outer cage of the character. i'll focus on rigging first.
ReplyDelete