Wednesday, 25 November 2009

Walk Cycle Animation

This will be the last post for now. Days in grief...

Friday, 20 November 2009

Robot from scratch - Part2: Hands







Finished the lower body rig! Finally... struggled a lot due to mirrored geometry and joints...

Thursday, 19 November 2009

Robot from scratch - Part1.5: New Joints

I had to rebuild my robo-joints for a proper rigid bind. I will finish the model soon. Afterwards I'm going to add details like pistons and cables. Learned a lot due to this rigid/smooth approach.






Wednesday, 18 November 2009

Vue 7 Presentation

Rollercoaster Sneak Peak - Underwater City

Finally found further concepts in my mind. This is the entrance to the underwater city, from which the ride through the sunken town will begin. I'll create the motion-path in the next days to finish the most of pre-viz work. Afterwards I'll begin to refine, detail and fill the scenery.


Rigid Bind Joints With Pistons

Due to the fact that there is no possibility to use the hierarchy as a rig (equivalent to the 3dsmax technique) I had to figure out how rigid skin binding works in Maya.
Now I have all the essential experience for the technique to use it for my robot. In addition i figured out how to build and setup a piston in Maya with constrains. On the one hand it will look more technical and cool, but on the other hand I have to consider how to alter the joints to work proper with this method. Furthermore I'm planning to add dynamic cables into the joint. Either with a simple rig or with cloth dynamics.

Tuesday, 17 November 2009

Vue 7.5 PLE

Seems to be a good product for environment scenes etc. I defitinitely want to get in touch with it, sooner or later. I've created a 2-click-scenario, which is quite impressive for only 2 clicks.



http://www.e-onsoftware.com/

Sunday, 15 November 2009

Robot from scratch - Part1: Lower Body

I decided to build a new robot for my animation. Due to the fact that I can't draw, I started this from scratch without any imageplanes or robot-reference (only a proportion imageplane). I'm using techniques that i've learned during the previous modeling, and until now i have modeled everything without looking up certain techniques or the like. I hope that I'll finish the model tomorrow so that i can start building the rig.










Friday, 13 November 2009

Facial animation with blend shapes

Character Modeling

Here are some work in progress screens of a character I am modeling. I'm still sick --> Sinusitis. I hope to be cured asap.